Alderson Point wrote:
I've got to admit, I am relieved by this news, the proposal was not something I would have wanted to see, it didn't address the issues, and it was the wrong solution on top of that.
Hopefully when we restart the discussions, it will start from a place far far away from this proposals starting point.
You might want to consider why People fit these, and whether if the standard launchers were able to be effective, would there any need for rapids to exist at all?
I generally used RLML's on a Gila
They are excellent for taking out small ships, leaving my drones to concentrate on the larger ships
I used RHML's on the RS for the same reason.
Even with several application mods and rigs, cruise missiles are not very effective against smaller (s/m) ships
I don't have an issue with current reload times, nor do I expect to have 1 with slower reloads (it will be mostly somewhere around how it used to be before they got a buff anyway)
As both systems utilise smaller ammunition loads, with a corresponding reduction in range, I found my self using a more brawler based approach which I found to be more engaging than sniping from extreme ranges. (this is the why)
The proposed reversion on the old HML nerf is good news, the original problem with them was their range and not the damage they could do.
My observations/thoughts on the 2 weapon systems
RLML - A system that launches small missiles designed to be used on Medium (C/BC) sized hulls
Effective range shout NOT outstrip the maximum effective range of the standard small launchers equipped on small (F/D) ships
Fitting requirements should be much higher than for a standard small launcher, but may be a little lower than for a standard medium launcher.
Maximum effective damage should be higher than a standard small launcher, but less than a standard medium launcher.
Using the RLML on a cruiser or BC should mean the player making a choice between having longer range and higher damage against m/l targets with poor performance against small (F/D) targets, or poor performance against m/l targets and improved application against small targets with a shorter effective engagement range.
For the RHML the same general concepts apply (and it saves me typing almost identical stuff :D)